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Mirage arcane sage advice

Share on Facebook Share on Twitter. If you have questions for a future installment of Sage Advice, please send them to sageadvice wizards. Is the Dueling fighting style intended to support a shield?

A character with the Dueling option usually pairs a one-handed weapon with a shield, a spellcasting focus, or a free hand. Does Uncanny Dodge work automatically against every attack a rogue or ranger gets hit by? Spell attacks too? A use of Uncanny Dodge works against only one attack, since it expends your reaction, and only if you can see the attacker.

It works against attacks of all sorts, including spell attacks, but it is no help against a spell or other effect, such as fireball, that delivers its damage through a saving throw rather than an attack roll.

Project Arcana: The Ridiculousness of ‘Mirage Arcane’

Does a monk need to spend any ki points to cast minor illusion granted by the Shadow Arts feature? The ki point cost in the feature applies only to the other spells in it. That feature grants immunity to both. The spell and the Wild Magic Surge effect both happen. The feature is intended to provide one-way communication. In contrast, the telepathy ability that some monsters have MM, 9 does make two-way communication possible. The ward regains hit points whenever the abjurer casts an abjuration spell of 1st level or higher, not just when the ward has 0 hit points.

Does casting alarm as a ritual heal Arcane Ward? Any abjuration spell of 1st level or higher cast by an abjurer can restore hit points to his or her Arcane Ward.

How does Arcane Ward interact with temporary hit points and damage resistance that an abjurer might have? An Arcane Ward is not an extension of the wizard who creates it. It is a magical effect with its own hit points. The ward takes damage first.

Any leftover damage is taken by the wizard and goes through the following game elements in order: 1 any relevant damage immunity, 2 any relevant damage resistance, 3 any temporary hit points, and 4 real hit points. Potent Cantrip affects only cantrips that require a saving throw, such as acid splash and poison spray.

Can a bonus action be used as an action or vice versa? For example, can a bard use a bonus action to grant a Bardic Inspiration die and an action to cast healing word? In the example, the bard could use Bardic Inspiration or healing word on a turn, not both. How does a reach weapon work with opportunity attacks? An opportunity attack is normally triggered when a creature you can see moves beyond your reach PH, If you want to make an opportunity attack with a reach weapon, such as a glaive or a halberd, you can do so when a creature leaves the reach you have with that weapon.

If that creature tries to move an additional 5 feet—beyond your foot reach—the creature then triggers an opportunity attack. Can spell attacks score critical hits? A spell attack can definitely score a critical hit.

The rule on critical hits applies to attack rolls of any sort. If I have 10 temporary hit points and I take 30 damage from an attack while concentrating on a spell, what is the DC of the Constitution save to maintain my concentration? The DC is 15 in that case. When you cast a spell like conjure woodland beingsdoes the spellcaster or the DM choose the creatures that are conjured?

A number of spells in the game let you summon creatures. Conjure animals, conjure celestial, conjure minor elementals, and conjure woodland beings are just a few examples.She may instead select a lower-level bloodline power she did not choose in place of one of these higher-level powers. I have no problem with it. Some people will quote that crossblooded does not specifically state that it can be used with wildbloodlines only bloodlines.

Therefore, by RAW it is not allowed. I think that is bogus. I think most GM's allow it. They aren't archetypes and thus don't follow the archetype rules.

That means it's up to the GM. At a glance, it looks okay to me. I've put in my two cents on this before, but I feel it needs to be reiterated. They're listed in the class archetypes section of the book they were printed in.

Crossblooded lets you choose a bloodline power at 1st level from the two available. Now, this in my mind doesn't conflict in any way.

As long as they're taking both Wildblooded versions of the bloodlines, I think it should be totally fine. I would NOT allow a player to take one wildblooded and one non-wildblooded bloodline, because the Wildblooded archetype modifies the normal bloodline powers, and that should apply to both of the bloodlines. I think the only issue here is the Bloodline Arcana abilities. What score do you use for DCs and spells per day on non-bloodline spells?

Shuriken Nekogami Sep 19,pm sage affects all sorcerer abilities. Wouldn't that make the Sage bloodline "dominate"? What would happen if they choose Sage and Empyreal? Which score do you use if only one works? Player choice? It does sort of make the Sage bloodline dominate, EXCEPT that you are giving up on getting any other bloodline arcana, and some of them are incredibly good. Check out my sorcerer bloodline guide: Magic in the Blood for some more details on that.

That's like saying "what if I want to have one level of every class? By strict RAW both are archtypes that alter the same ability so no its not legal, as such you couldnt do it in PFS for a homegame its up to your GM many would say yes, I would generally say no. It seems JJ disagrees. Here's the relevant post: James Jacobs wrote: You can if what the archetype replaces from the base class doesn't overlap.

In this case, you probably could combine the two, since a wildblooded archetype changes the bloodline itself, and the crossblooded archetype doesn't do much that actually affects its bloodlines apart from the fact that it combines two of them. Though, if you want to go by "strict" RAWNow, I favor the idea that illusory magic affects the mind, acting directly on the nerve pathways from sensory organs to the brain or whatever reacts to the sensory input in the creature.

In my opinion, there is no other reasonable and internally consistent interpretation of this particular flavor of magic. Interestingly, this makes illusions closely related to enchantment magic, which also directly affects the brain. Another theory is that an illusion is a magical hologram, and that it can be seen because it reflects visible light the same way a solid object does.

This would make it akin to the holodeck on Star Trek, where laser holograms are combined with force field effects to make interactive objects. That will just creep you out.

A third concept is that the illusion materially exists in some fashion. This is clearly not correct most of the time. You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain.

A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Similarly, you can alter the appearance of structures, or add them where none are present. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain or vice versa or otherwise impede movement through the area.

It also plainly states that a precipice can be smoothed into a gentle slope, or a crevasse introduced into flat terrain. So, there is wide variation available, so long as the new terrain matches the shape of the land at the edges of the illusion.

That may be true of lower-level illusions, but it is absolutely not the case with Mirage Arcane.

mirage arcane sage advice

If I can climb a tree, I can see further. I can fall and get hurt. If I can fall, then adding a crevasse will have dire results. But, I can also not fall! The description states that I can turn a sheer cliff into a gentle slope, I can stroll instead of falling. If I can climb a tree, I ought to be able to eat an ear of corn. And if I can eat that ear of corn, can I digest it?

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Do the nutrients become component parts of my body?By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It only takes a minute to sign up. I'm not entirely sure how to ask this question since this spell starts bending reality in ways that are difficult for me to envision. To be fair, though, that's kind of the point.

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This answer posits that the illusion created by the mirage arcane spell is not real and entirely superficial. I'm not sure, but it seems like this runs contrary to the notion that the spell creates tactile elements which makes me think that you could push off the illusion which isn't unheard of for shadow illusions from 3.

The spell's range is "sight" and it can affect "terrain in an area up to 1 square mile", which depending how you shape it, can be incredibly long.

Were I to only make it 10' wide, I could run that out for miles assuming I could see that far away. Although I agree with the answer from cpcodes, I think it could be made clearer so I'll make an attempt. The crux of the question is quite simple: does a "tactile" illusion include the ability to support weight? Clearly a tactile illusion could make metal feel like stone, but if an entire illusory object were tactile could you stand on it?

While this isn't strictly identical to the proposed use of the spell, it is entirely unambiguous that mirage arcane is capable of producing illusions that support weight, and thus I conclude that an "illusion" of solid ground could be crossed regardless of what the "real" terrain was. All indications I can find are that creatures treat such terrain as if it were real regardless of any ability to "know" that it's not, and thus move at normal speeds.

As for making the affected area into a long path, I don't think that's possible. First of all, the spells I can find with malleable areas are quite explicit about it, but additionally the spell description does not say "one square mile". Instead it says:. This could have been made more explicit using wording from some other spells, "an area contained within a 1 mile square" would be clearerbut I don't believe you could make a rectangle 2 miles long and 0.

You could still cross oceans with it because it isn't a concentration spell, but you will need to either:. Starting at 6th level, when you cast an illusion spell that has a duration of 1 minute or longer, you can use your action to change the nature of that illusion using the spell's normal parameters for the illusionprovided that you can see the illusion.

mirage arcane sage advice

This feature would allow you to, on getting to the end of your 1-mile illusory land bridge, alter the mirage arcane spell so that the land bridge now starts from where you are, and continues out to sea. Rinse and repeat for as many miles as you want to cross.

The wording of the spell strongly implies that the area affected should be square "in an area up to 1 mile square"so I don't think you can reform it in to a strip or long rectangle. If this was meant, I would think that the wording would be more along the lines of "up to 1 square mile in area which must be contiguous.

The rest of the spell seems to be pretty clear that the spell can make difficult terrain into normal terrain or vice versa, and the last paragraph discussing creatures with True Sight shows that the effect of the spell continues to affect creatures even if they know that it is an illusion. The wizard could create the illusion of a smooth path across a stretch of raging ocean to permit the party to travel overland between continents, so long as those continents were 1 mile apart or less.

Or, more accurately, sqrt 2 miles, since you could rotate the square to place the path between opposite corners. The constant waves, however, might complicate things as your flat land becomes hilly and then back. This part will require DM adjudication. Those party members that believe the illusion walk upon the land in relative safety as the illusion turns the difficult terrain of the water into non-difficult terrain. They would still have to contend with the weather, as the spell does not change that.

One of the examples specifically given is that a "Pond can be made to seem like a grassy meadow", so turning water into land is within the spell's power. Nobody falls through the illusion unless they try to by digging a hole in the illusory ground or attacking it. Those not trying to fall through the "ground" do not.

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Those trying to, or those being forced through, would require a DM call - presumably anything that would penetrate a real version of the illusory terrain will similarly affect the illusory version, and it would also be reasonable to assume that it is somewhat more fragile than the real version, but just how much so if at all is up to the DM. Once below the "ground", they are no longer in the area of the spell as it only affects the terrainand so would begin to drown as normal, and be fully aware of it.

How they would have to contend with the illusion to get out of the water is again up to the DM. They may have to penetrate the "ground" from the bottom as they did from the top, or they might be able to simply pass through the illusion, only becoming affected by its solidity once fully within the volume affected by the spell, or whatever else the DM decides.Home Post new thread What's new Latest activity Authors. Wiki Pages Latest activity. Resources Latest reviews Search resources.

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mirage arcane sage advice

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Tormyr Adventurer. Riley37 said:. What if Bards could make musical magic by singing? Staffan Adventurer. Mouseferatu Hero. Heck, remember that not all bards are musicians at all. Oratory and other forms of performance--in which case, the bard would just need components or an arcane focus like a wizard's--are perfectly acceptable.

Riley37 Visitor. Are there any PC-playable races with more than two hands? Can a tiefling hold an arcane focus in their tail and do somatic components with that focus-holding tail? Could a Bard use a musical instrument as an arcane focus, without actually playing it, just by gesturing with it? If you can allocate one of your three musical tool proficiencies to Voice, and then use your voice as a zero-handed arcane focus, then that seems quite handy, where by "handy" i mean "hands free for weapons, shields, torch, etc.

Could a shield be playable as a drumBy using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.

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Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It only takes a minute to sign up. An Illusionist wizard will cast Mirage Arcane, keeping the illusion of the area to be exactly the same as the area now. This conceals the presence of the illusion. When they're in sight, use Malleable Illusions.

All but one target will be surrounded by a single Adamantine dome that doesn't touch them, but it does separate everyone but one. Follow up with Illusory Reality, trapping everyone inside the dome in pitch darkness.

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Alternatively, step 3 could have no Illusory Reality section, as Mirage Arcane is tactile anyway. It justifies the solidity having AC and HP of the dome wall more with that power used, though. Mirage Arcane is a spell that is 7th level.

That is higher than first. Malleable Illusions would work on it. The dome is one object, so it can be made real for 1 minute. All seems legit. That might seem like it is OP, but at level 14 the things your fighting should be able to break through a 27 HP wall in an action or two. Moreover, that isn't their only way out. Unfortunately point 1 doesn't adhere to the description of the spell; the very first sentence of Mirage Arcane reads:.

You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. You cannot make the illusory terrain look the same as before because the spell stipulates that you make the terrain "like some other" terrain, which is to say, not the same.

However, the same results you are looking for can be achieved without the need for Illusory Reality so long as your initial cast changes the terrain. You can even dome them into a pit of lava that does damage as per the parameters of the spell and again, you need not use Illusory Reality. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain or vice versa or otherwise impede movement through the area.

The illusion already has tactile elements that can impede movement; meaning you can reshape the terrain as you see fit and it can even do damage which Illusory Reality cannot do. It doesn't even matter if they see through the illusion either!

Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. Ask Question. Asked 3 years, 1 month ago. Active 1 year, 1 month ago.JeremyECrawford I know you must get this all the time, but I can't find a real definitive answer on the subject. If I used Mirage Arcane to transform a lake of water into a lake of lava, would someone interacting with that lava take lava though it was an illusion?

The mirage arcane spell gives you tremendous latitude in how you make the affected terrain look and feel. The altered terrain can even hurt someone. The spell entry itself gives the example of making open fields or a road resemble a crevasse.

That means you can dig a hole in the ground which people can actually fall into with this spell. I very much disagree with this interpretation, and I think it demonstrates a lack of understanding of what the School of Illusion is capable of at higher levels.

Your magic is subtle, but the illusions crafted by your keen mind make the impossible seem real. Some illusionists — including many gnome wizards — are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their illusions to frighten and fool others for their personal gain. When you cast an illusion spell of 1st level or higher, you can choose one inanimate, nonmagical object that is part of the illusion and make that object real.

You can do this on your turn as a bonus action while the spell is ongoing. The object remains real for 1 minute. For example, you can create an illusion of a bridge over a chasm and then make it real long enough for your allies to cross.

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Transmutation is about changing existing energy and matter. A transmutation spell would leave terrain permanently altered. Mirage Arcane creates an illusion so powerful that, for the duration, it is tangible and its effects are real. But when the spell completes or when it is dispelled, nothing about the original terrain will have been altered, unlike with a transmutation spell.

Moreover, the spell says nothing about what happens to creatures trapped in an illusory hole in the ground when the spell ends. But the more likely outcome would be that they would appear on the ground somewhere within the vicinity of where the hole was that they fell. Powerful Illusions CAN create real—or at least tangible—things, temporarily. Transmutation spells permanently alter existing energy and matter, which Mirage Arcane does not. People who climb to the roof of an illusory house that vanishes would also fall and take damage.

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Illusions so long as you can see them always take the place of a real thing, be it water, air, wood, flesh, metal, rock or dirt.

If after the illusion spell was done the ground was still a crevasse then yeah I would agree on it being transmutation.

Like how an item affected by mending remains mended after the spells duration has passed. This site uses Akismet to reduce spam. Learn how your comment data is processed. Share this:. Leave a Reply Cancel reply.